The people I met in Baldur’s Gate

Every now and then, a video game comes along that pulls me in a little deeper. I first encountered the Baldur’s Gate series in 1999, when I was 15 years old. I still remember meeting Khalid and Jaheira at the Friendly Arm Inn, venturing forth onto the Sword Coast, with places to explore, monsters to fight and a whole fantasy world to lose myself in. I thought it was amazing.

So when I started playing the new Baldur’s Gate III, more than 25 years after I first played the original, I knew I was going to be in for a treat. What I didn’t expect was quite how much of my life it would occupy. And I loved it. Not just playing it, but thinking about it. There were mornings when I woke up already pondering what I was going to do that evening. A quest I hadn’t finished. A conversation I needed to have. A decision I wasn’t sure about. A character whose reaction I was worried about.

That last bit is what really surprised me. Because Baldur’s Gate III is, well, a video game. You create a character, explore a fantasy world, fight monsters, collect magical items, gain experience and complete quests. The combat is based on Dungeons & Dragons, with dice rolls, spells, abilities and turn-based battles. But none of that mattered to me. The “people” did.

Larian Studios, the team who made the game, created an enormous fantasy world, but populated it with characters who feel much less like game mechanics and much more like people you happen to have met. My character was Elaris, an elven ranger. I recruited lots of characters along the way, but my regular party was Shadowheart, Gale and Karlach. I got to know them.

Shadowheart was dealing with faith, memory and identity. Gale was wrestling with ambition, pride and Mystra. Karlach was facing the terrifying possibility that the life she had escaped Hell to enjoy might be painfully short. These aren’t simply backstories that you read in a character menu. Their problems emerge gradually through conversations, quests and choices. You talk to them at camp. They comment on what you have done. They disagree with you. They reveal things. They change. And eventually, you care.

I found myself checking in on them like a good ol’ Tamagotchi. How are they doing? What are they thinking? Do they agree with what I’m about to do? Have I upset them? Should I really be doing this? And then there is romance. Elaris romanced Shadowheart from beginning to end, and this changed the game for me. Suddenly, her opinions carried even more weight. A difficult decision wasn’t simply about what Elaris thought was right. Elaris, or, well, I, was also wondering what Shadowheart would think. That is an extraordinary achievement in game design.

At Talking Beautiful Stuff, we write about the human impulse to create. People making stuff, why, how, when, where and what it means to us when we experience it. So what did the folks at Larian actually make? They made a video game, obviously. But they also made something else.

Google tells me that more than 400 people worked on the game for more than six years. There are more than 2,000 characters, around two million words in the script and more than 174 hours of cinematic content. And 248 actors provided not just voices, but motion capture for their characters too. Their gestures, expressions and movements became part of the performances.

Larian built the stage, wrote the script, designed the sets, created the music and lighting, and assembled an extraordinary ensemble of actors. And then they invited me on stage. I wasn’t simply controlling the main character. I was playing the main character. The other actors responded to me. They remembered things. They had their own motivations. Relationships developed. Stories changed. Sometimes I made choices I regretted. Sometimes the dice made them for me.

The result felt strangely close to real life. Not because I confused the game with reality. I didn’t. But because it captured something that most games don’t. The final battle wasn’t particularly interesting to me. The ending I cared about was the closing cinematics and conversations at the party we organised at camp to celebrate our victory and, more importantly, our friendship.

There they all were. The people Elaris had met, helped, argued with, fought alongside and loved. The characters who had started as random encounters and dialogue options had somehow become the company I had kept for nearly 200 hours of gameplay. And then they went their separate ways.

Elaris and Shadowheart got their cottage by the lake. Karlach and Wyll returned to Avernus. Gale made peace with Mystra. Minsc and Boo carried on being Minsc and Boo. Jaheira and Halsin went off to do their groovy druid thing. Astarion continued his blood sucking business. Volo, presumably, continued getting himself into trouble.

Today, I closed the game. For now, at least, I’m done. Maybe I’ll return in a few years as somebody else, making different choices, joining a completely different ensemble and discovering an entirely different outcome to the game. Or maybe not.

What I’ll remember most about Baldur’s Gate III isn’t the battles, the quests or even the enormous world Larian created. It will be the people I spent all those hours with. The strange thing about a game like this is that, for all the technology and craftsmanship involved, what ultimately makes it memorable is something very old fashioned. Spending time with other people and caring about what happens to them. Except, of course, these aren’t real people. They’re people in a video game.

Congratulations, Larian. Legendary stuff.

Just Mad (RV) about our Camper

Mad RV Warrior 1

If you travel around New Zealand, at some point you’ll see a rental vehicle from ‘Mad Campers.’ They’re a fun bunch of guys who specialise in campers that get you to the wild parts of this country that other campers can’t. The good news is that they’ve moved into retail; the better news is we bought their first Mad RV Warrior. This beast is a beauty! 

Mad RV Warrior 2

With its Old Man Emu ARB upgraded suspension, this Toyota Hilux SR 2.8DT 6AT 4WD Single Cab just purrs along pretty much any track. If you’re the backcountry fishing, hunting or skiing type, this is for you. And if the going gets tough, the tough get going; the domestic unit can be hitched up on legs and the vehicle itself driven out from underneath as a flat bed ute. Can it get better than this? You’d better believe it!

Mad RV Warrior 3

There is space. Lots of space! One side unit takes an inflatable kayak, all our hiking gear, all our camping gear and all our fishing gear. The same unit on the other side takes golf clubs, tool box and outdoor clothes.

Mad RV Warrior 4

The sleeve compartment above the cab takes the legs, electric cable, hoses, a spade, skis and, of course, two pairs of Red Bands.

Mad RV Warrior 5

We specifically asked for sturdy access steps: tick! Extra large windows: tick! 140 litre fridge-freezer: tick! Blinds and insect screens on all windows and vents: tick! Diesel air heater: tick! Water heater: tick! Self contained shower and toilet: tick!

Wanna look inside?

Mad RV Warrior 6
Mad RV Warrior 7

Check out the stylish stainless sink and hob. And OMG…. So much inside storage space! And another request the guys delivered on: the couch and table can be converted into a spare bed. Take a look below!

Thanks, MadRV. Rockstars!

Mad RV Warrior 8
Mad RV Warrior 9

World Cup Haka

World Cup Haka 1
Copyright: Billy Stickland

It’s the Rugby World Cup. The New Zealand All Blacks are looking to lift the trophy for a third successive time. And don’t we all love their haka?

There are numerous hakas which have been passed from long-ago Maori culture. Many were war dances. The haka most frequently performed by the All Blacks is the Ka Mate. It was composed in 1880 by Te Rauparaha, war leader of the Ngāti Toa tribe in New Zealand’s North Island. Translated, the main body of the chant is:

I die! I die! I live! I live! I die! I die! I live! I live! This is the hairy man who fetched the sun and caused it to shine again. One upward step! Another upward step! An upward step, another… the sun shines!

The use by the All Blacks of the more aggressive Kapa O Pango haka was put on hold in 2006 because it included what was perceived as a throat–slitting gesture. However, it was resurrected controversially for the big match against Australia earlier this year.

World Cup Haka 2
Illustration from: J. White, “The Ancient History of the Maori” 1890

Whilst best known in the context of rugby, these group dances are also performed on other important occasions such as funerals and welcome ceremonies. Many include women but the famous tongue-protruding aggressive hakas are only performed by men.

The connection of the haka to rugby dates back to 1888 when an all-Maori team toured Great Britain and before kick-off rather startled the Surrey county team. The Ka Mate haka was first performed in 1905 by the “Original All Blacks” prior to a match against Scotland. Help ma sporran!

World Cup Haka 3
Copyright: Getty Images

The whole of an All Black team in haka-mode is so much more than the sum of its fifteen parts. As a ritual for scaring the living daylights out of the opposition and boosting one’s own morale, the haka is very effective. There is a debate in international rugby circles about how an opposing team might best counter the haka. Most adversaries choose to stand shoulder-to-shoulder in a bid to stare down the New Zealanders. The idea is to pass the message that we really are not intimidated, really… not one tiny bit. This passive choice involves looking like, in comparative terms, a line of vegan train-spotters. The other option is just to ignore it all and carry on warming up; just jogging around the pitch passing and kicking balls. But this apparent disrespect risks further inflaming that All Black passion. Dilemma! Whatever, the haka is there. It is centre stage in everyone’s mind. Neither opposing players, match officials, the crowd nor the millions of tele-viewers can ignore it. It’s as good as a seven-point lead at kick-off. And the truth is that every spectator loves the spectacle independent of allegiance. Personally, I think that the England team when next facing the All Blacks’ haka should dig deep into Anglo-Saxon culture and do a spot of pre-match Morris dancing!

Rugby has a near-religious place in today’s New Zealand. Whilst the haka was put on the world stage by the All Blacks, the ritual now goes way beyond rugby and bores deep into the psych of all New Zealanders. There is no politically correct tokenism here. I ask friends of different nationalities what words they associate with the haka. Answers include “powerful,” “intimidating,” “ferocious,” “awe-inspiring,” “up-lifting” and, most tellingly, “patriotic.” If you want to see just how the haka creates a point of unity between the European and Maori cultures of New Zealand, take a look at this school haka. Add “eye-watering.”